Development of a basic video game starting with game ideas and establishing aesthetics moving onto the development phase. We will cover various topics such as the concept of programming, the definition of an algorithm, the fundamental structures of programming and video games. We will be using Scratch to programme with.
Carmela has a Pedagogy degree from the University of Santiago de Compostela, she has a Masters in Educational Guidance and experience in the field of leisure activities as an instructor and coordinator. She has a keen interested in programming and 3D Printing and uses this knowledge at VermisLAB to teach children develop their STEAM skills within these areas.