Industry Days

Business Makers

One thing that has become apparent in the last year is that the Makers have brutal creative potential and above-average problem-solving skills. But when they want to monetize those skills, they often get stuck, get bored and don't know how to advance.

At this table we will talk with Makers who have taken the step and who will tell us about their experience throughout the process, from how they got the initial financing, how they built the team or how they went on the market to make a living from their project.

 

Recorded content

Video games and the next cognitive hacking

For a long time we have lost the perspective of the radical capacity of the game to generate mental spaces of cohesion of each one of the civilizations and cultures that made it up, that is, its power to create intersubjective networks of meaning. Thus, the game has been an artifact of generation of meaning and mental connection between the members belonging to the same identity culture since the Neolithic, passing through Ancient Egypt, the Middle Ages and until reaching our strange days plagued by drones and artificial intelligence.

 

Recorded content

The technology behind forests

Although it may not seem so at first glance, there is more technology in forests today than in many engineering companies. This technology is related to life and is used both for plant genetic improvement processes and for applications in the field of health.

Recorded content

International discussion table - Game Makers from 80´s to 20´s

At the most international table of this edition, we will analyze the evolution of the video game industry in the last 40 years from very different approaches and realities. For this we will have a selection of top Game Makers, who have created such legendary games as Parallax, Torchlight II, Star Trek Online, Neverwinter Online, Angry Birds Action or Sensible Soccer and who have worked for all types of platforms.

 

Recorded content

Opening table industry days

Recorded content

Come on, it's serious now, do you live from Opensource?

One of the obsessions of every Book Maker is to share knowledge in the open to democratize innovation, but what happens when we want to live from the knowledge we generate? Well, there arises a very interesting debate, since we are not always clear on how to make our principles compatible with our business idea.

 

Recorded content

Recharging the batteries of the industry

The health of our planet has mobilized a whole generation that is committed to a change of model so that humanity can live in it for many years. One of the keys to this change in model is the development of a technology with which to obtain enough energy to allow everything to work.

 

Recorded content

The industry that has beat the game

If there is an industry that has grown exponentially in recent years, it was that of video games. This has allowed that in a very short time a large part of society has gone from seeing them as a waste of time to a job opportunity with a great future.

 

 

Recorded content

Knowing Homo Deus

Biotechnological development applied to the health field is progressing faster and faster and generates a greater impact on our daily lives. In the short term we are probably not aware but in the long term this is going to mean a total change in how we prevent and cure diseases. In fact, more and more authors agree that the next evolution of Homo Sapiens passes through its union with technology.

 

 

Recorded content

César de la Fuente - The machine revolution: development of new antibiotics and diagnostic tests

Machines have the potential to outperform humans and revolutionize our world. In this talk, I will describe our efforts to use machines to develop computational approaches for antibiotic discovery, as well as low-cost rapid diagnostics. 

Recorded content

From Gamers to Game Makers

The best thing that can happen to us on a professional level is that we can live from what we like, that makes work practically a game. This, literally, is what happens to many Game Makers, who have paid off thousands of hours playing the console well.

 

 

Recorded content

Digitizing from the region

When you ask people who come to Galicia how they would define it, many times they tell you that it is a large village made up of many small villages. That smallholding marked for good and for bad our character, the way we communicate and, ultimately, our culture.


 

Recorded content

José Gago - A Makerspace in the operating room

History of how the maker culture took me from Santiago de Compostela to Silicon Valley. The creation of BactiDec, a medical technology device that revolutionizes surgical wound infections. How did the idea come up? What did it mean to go to Silicon Valley? Being a maker was the key in this adventure.


 

 

Recorded content

Generation Next

Everything indicates that 2021 will be the year of recovery in Europe, both because of the beginning of the end of the pandemic and because of the now famous Next Generation recovery fund. One of the key points in this fund is digitization, which will allow us to generate more opportunities, be more agile and be more interconnected.

 

 

Recorded content

Biotech AC / DC (Before COVID / After COVID)

Everything indicates that this pandemic could generate a revolution in the scientific-technological world and one of the areas that will undoubtedly be part of it is biotechnology.

 

 

Recorded content

In collaboration with:
Media Partners: