01/06 | 09:00hs
01/06 | 16:00hs
It has been shown that the use of images facilitates communication with people who have cognitive diversity, which is why there is a great demand for tools based on the use of images or pictograms. The talk will present several applications developed for the planning and organization of their tasks.
01/06 | 17:00hs
02/06 | 13:00hs. Only presential
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What does science tell us about video games? In a brief historical tour, we will address some of the hottest topics and debates surrounding video games, hand in hand with current scientific evidence, dismantling false myths and providing data from the latest studies carried out in this field. What are its benefits on the Central Nervous System? Do they induce violent behavior? Are they addictive? A paper to speak rigorously and reflect.
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The video game as a cultural product. That is the premise with which Recuncho Gamer was born. In this talk, its director, Iago Gordillo, talks about the possibilities of making audiovisual content for the different social networks and what unique characteristics and possibilities the video game medium has for this type of content. From videos to live streams, from one-minute TikToks to two-hour podcasts. And always seeking to bring the video game closer to a larger audience and discarding prejudices.
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How is the process of creating an independent video game studio in Galicia? And how to make your game interesting even in Patagonia? We will talk about the phases that Aruma Studios went through: from the germ of the idea until it became a reality.
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How is a video game made accessible? Can people with disabilities play on an equal footing today? Javi Andrés, a journalist specializing in video games and accessibility, reviews and teaches in this talk for makers and anyone else some of the commercial video games that are references in accessibility.
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