Game Maker Jam 2021

This meeting, which will be held from June 3 to 5, aims to promote creativity and the development of video games, as well as to serve as a platform on which to meet people and establish relationships between the different participants.

03/06 | 18:00hs

EDU OPEN SPACE

It is a totally open event in which the attendees are the protagonists themselves. We will start from a central theme that will be educational innovation and from there each of you will be able to propose a theme that interests you to discuss during the event. 

 

04/06 | 17:30hs

Plastic alchemists

In this workshop we will work on the recycling of plastic bags and their conversion into useful objects.

 


 

 

05/06 | hs

Computer vision using neural networks

In the workshop we will see an introduction to computer vision, presenting the most used libraries in this area, as well as some architectures that are used to perform tasks such as classification or segmentation, among others.

 

06/06 | hs

Computational thinking and 3D modelling/printing in mobile devices

This workshop will demonstrate how to use 3D design and printing on mobile devices to foster computational thinking skills in arts and ICT.

 

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Odoo: Opensource solution for business management

Nowadays, it is essential to have advanced cloud-based management software that facilitates communication with our colleagues.

Odoo is a complete business management tool that makes it possible. It is both simple and intuitive, saving management time and moreover, facilitating access to information from all areas of the business in an integrated way.

 


 

 

 

 


 

 

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Digital playroom by Chafarís

The traditional toy library will be transferred to the screens to play with the family in different way. It will try to adapt different board games to the online format simply using materials that everyone has at home, with a lot of imagination and creativity.

 

 

 

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Introduction to basic video game development

Development of a basic video game starting with game ideas and establishing aesthetics moving onto the development phase. We will cover various topics such as the concept of programming, the definition of an algorithm, the fundamental structures of programming and video games. We will be using Scratch to programme with. 

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Educational Robotics through the RIE Method

In this workshop the teachers will learn to teach robotics for the initial levels of primary, secondary and extracurricular with a new method called RIE. The new Comprehensive Educational Robotics project has been developed by several robotics teachers and with the accumulated experience of many years in publishing technical books for the Marcombo editorial.

 

 


 

 


 

 

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Low-cost Maker solutions integrated with CAD digital educational resources

The Maker methods facilitate the connection between areas and the development of STEM competencies, which is important for the competitiveness of a country. The methods result in products generated with digital educational resources (RED) using CAD tools.

The workshop will show how to transform recyclable solid waste into low-cost tangible material and how this can then be modelled using Onshape on the cloud, therefore enhancing Design skills in keeping with the business sector.

 

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VEX (Simulación robótica)

In this workshop we will learn about virtual robotics through the VEX simulator, which will allow us to learn programming without having a physical robot.

 

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Trileros with Micro:BIT

In this workshop we will program step by step through blocks the skill game Trileiros using the Microbit simulator from the Microsoft's MakeCode platform.

 


 

 

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Cryptocurrency practical workshop

If you want to familiarize yourself with the use of cryptocurrencies and be part of this new economy, you cannot miss this Practical Workshop, designed especially for you because it does not require previous experience or knowledge.

 


 

 

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Introduction to robotics in a virtual environment with Mbot

Learning computer logic and robotics with Mbot in a virtual environment. We will cover in-depth the concept of programming, the definition of algorithm, the programming environment, fundamental programming structures, basic mechanics and programming of robots, electronics applied to programming (sensors and actuators) or the simulation of handling robots.

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Introduction to robotics with Micro: BIT in the classroom

Learning computer logic via projects using Micro: BIT, a programmable card widely used in the United Kingdom which also provides great potential to develop STEAM activities within the classroom.

 

 

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Creation of tactile maps

Deseño e Son is an inclusive project that uses technology as a help tool to meet special needs of handicapped people and make other realities visible.

Through 3D modeling, 3D printing and application programming, students from IES Zalaeta and CEE Ntra. Sra. De Lourdes, in collaboration with the ONCE Foundation, Aspronaga and Aspanaes, developed several works, including the creation of tactile maps and 3D pieces to learn braille, the adaptation of traditional games and the design of applications to facilitate communication.


 

 



 

 

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How not to mess it up being creative: intellectual property for dummies

An entertaining way of approaching intellectual property and all the legal issues that affect the day-to-day life of makers, with practical cases, summaries of rules and lots and lots of legal information.

 

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How to start a company and not die trying

Sure you have had a great idea, but when thinking about how to transfer it to the real world, a lot of legal questions have arisen. Do not worry! It is true that there are a lot of steps and rules that you must know, but we explain them little by little so that you do not infarct.


 

 

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Space science and rocket creation

This workshop consists in an introduction to space science by experimenting with concepts such as atmospheric pressure or creating chemical reactions. Also covered will be curious facts about the universe and atmospheric pressure. Finally a rocket will be constructed.

 

 

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Creative electronics with conductive modeling clay

This workshop consists of an Introduction to basic electronics, electrons, basic circuits and creativity by using conductive plasticine and creating of circuits.

 

 

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Do you remember Pelegrín? It was the small Jacobean mascot in 1993, its success was having a design with simple shapes and striking colors that had a lot of imprint. Years passed and now you have the opportunity to breathe new life into it by reinterpreting the original design. E-textiles, laser cutting, recycled materials, electronics, etc. anything goes in this #hackobeo, do you accept the challenge?

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Artificial Intelligence with Machine Learning for Kids

Introduction to Artificial Intelligenc (AI) with special blocks from Scratch 3 using Machine Learning for Kids that will connect us to Watson, an artificial intelligence from IBM.

 

 


 

 

 


 

 

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Risk identification on the Internet

The main objective of this workshop is to provide students with the necessary skills to safely set up their internet accounts and services and to sharing privacy guidelines when browsing.

 


 

 



 

 

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DIY holograms

In this practical workshop we will make the prisms needed to create holograms using a screen. 


 

 

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Plastic alchemists

In this workshop we will work on the recycling of plastic bags and their conversion into useful objects.

 

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