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3D project with Tinkercad: Innovative content exploring European culture through the construction of emblematic monuments.

What is the project about?

The project "3D Project with Tinkercad: EU FOR ALL, Building Europe" is an educational initiative that seeks to integrate technology and creative learning in the classroom.technology and creative learning in the classroom. Through innovative workshops, participants are given the opportunity toexplore European culture while developing skills in science, technology, engineering, arts and mathematics (STEAM).

Using the Tinkercad platform, students and teachers are immersed in the world of 3D design, building a wide variety of monuments, buildings, buildings, buildings, buildings, buildings, buildings and buildings.a wide variety of monuments, iconic buildings and architectural structures that represent the diversity and cultural richness of Europe.cultural richness of Europe. In addition to fostering creativity and critical thinking, the project also aims tostrengthen the digital competence of both pupils and teachers, preparing them for the challenges of the modern world.modern world.

Through educational materials in PDF format, video tutorials and a YouTube playlist, the project provides accessible resources for lifelong learning.project provides accessible resources for lifelong learning. In addition, an interactive map has been created withlinks to project documentation and social media, allowing for wider dissemination and participation in the educational community.

With a vision of continuous growth, the project is constantly expanding,incorporating new elements and broadening its scope to encompass more aspects of European culture.

In short, "Building Europe" with Tinkercad is much more than a 3D design project; it is a comprehensive educational experience that empowers students to become digitally aware, creative and digitally competent citizens of the world.

 

What is the purpose of the project?

This project seeks, through the exploration of European culture and the construction of emblematic monuments, to foster intercultural understanding and respect for diversity.

In addition, by using the Tinkercad platform to carry out these activities, it promotes digital competence among participants, equipping them with skills necessary for today's world. This educational approach not only contributes to the personal and cultural growth of individuals, but also strengthens the capacity to adapt to a constantly evolving digital environment, which is essential to face the challenges of a globalised and technological world.

In this sense, the project aligns with the principles of sustainable development by promoting inclusive education, innovative learning and preparation for a digitised future. 

How does it work?

The project "3D Project with Tinkercad: EU FOR ALL, Building Europe" is based on a participatory and innovative methodology that integrates technology, creativity and hands-on learning.


Technologies used: The project mainly makes use of the Tinkercad platform, a 3D design tool that is accessible and easy to use. Tinkercad allows participants to create three-dimensional models in an intuitive way, giving them the opportunity to develop design skills and digital competence. In addition to Tinkercad, the project also makes use of digital communication tools, such as YouTube and Genially, to provide educational materials, tutorials and interactive resources.

User Experience: The user experience focuses on accessibility, clarity of instructions and flexibility. Participants have access to a variety of educational resources, including PDF files with detailed instructions, video tutorials that show step-by-step construction of the 3D models, and an interactive map that provides links to project documentation and social media. This structure allows participants to explore and learn at their own pace, adapting to their interests and skill levels.

3D printing: A key part of the project is the possibility to print the designs in 3D. After participants have completed the creation of their models using Tinkercad, they have the option to export the files in a format compatible with 3D printers. This stage allows the digital designs to be converted into tangible physical objects, providing an even more immersive and concrete experience. 3D printing adds an extra dimension to the project, allowing participants to see and touch their creations, which reinforces learning and personal satisfaction.

Methodology: The project follows a hands-on and participatory methodology, where participants have the opportunity to put their design and creative skills into practice. Through the construction of European monuments and buildings in 3D, participants not only gain knowledge about European architecture and culture, but also develop STEAM skills and digital competence.

In short, the project "3D Project with Tinkercad: EU FOR ALL, Building Europe" offers a complete educational experience that promotes hands-on learning, creativity and the development of STEAM skills and digital competence. By integrating technology, 3D design and 3D printing, the project provides participants with a unique opportunity to explore European culture while developing skills relevant to today's world.

What does it contribute to the Maker Community?

This project contributes to the maker community in several ways.

Firstly, it introduces an innovative perspective in education by integrating 3D design technology, such as Tinkercad, with STEAM learning and digital competence. This fosters creativity and critical thinking, core values of the maker movement. In addition, by offering free educational resources through accessible digital platforms such as YouTube and Genially, it democratises access to 3D design learning, which broadens participation in the maker community.

Exploring and constructing European monuments and buildings promotes appreciation of cultural diversity and knowledge sharing, thus enriching the maker community by fostering intercultural understanding and collaboration between people from different backgrounds and experiences.

In addition, this project fosters collaboration between participants, whether through problem solving, co-creating designs or sharing ideas and experiences on social networks. By providing ongoing educational resources, such as a YouTube playlist, it facilitates continuous learning and skills development within the maker community.

In short, this project enriches the maker community by introducing educational innovation, accessibility, cultural integration, collaboration and continuous learning.

Who has realised the project?

This project has been developed by our company and schools and institutes in Asturias and Galicia have integrated it into their school projects.

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